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That said, if you flank an enemy and can get close to them without having them notice you, then an automatic weapon will let you mow them down without having to worry about delays between individual rounds. This alone generally makes it a better choice for one of your weapon slots, although the decision between this and the Garand will depend on personal preference a bit.īrothers in Arms isn't Call of Duty or Medal of Honor, though if you attempt to rush forward and take out enemies by yourself, you're going to get killed quite quickly, even if you do have an automatic weapon at your side. Fortunately for it, though, you can zoom in a bit further than you can with the Garand, giving you the ability to hit enemies a bit further away. K98 Rifle: The favored weapon of many German infantry, the K98 is worse than the Garand in most ways: it's bolt-action, meaning it can't fire as quickly there's only five rounds per clip and you can only find it by picking it up off of dead Germans. The K98 is going to be your weapon of choice for dealing with enemies hiding behind cover. You'll be able to zoom in a decent distance when aiming down the sights, though, which should let you scope out the heads of your foes from a good way off, even when they're hiding behind cover. M1 Garand: Like the Carbine, the M1 has semi-automatic fire, but for the purposes of firing at range, this isn't very useful, as there's a significant amount of kick from each fire, so if you want to actually hit something, you'll need to fire, then wait for your aim to center back on your target before firing again. After you clear the first few missions, you'll start getting the M1 Garand at the beginning of levels, and won't see the Carbine any more. ![]() It has a large clip of 15 rounds and can be fired in semi-automatic mode, but it has less range for accurate fire than do most of the other weapons in this category. M1 Carbine: The M1 carbine is going to be one of the first Allied weapons you're issued at the beginning of the early missions, and a decent weapon it is. There aren't a large number of these, so your options are limited. When you have to hit a German in the head at 200 yards, you're going to need a weapon that you can hold steady and that will fire accurately at a distance. (There are also special situation weapons, such as sniper rifles and rocket launchers, but these are encountered quite rarely and only when you actually need them.) We'll discuss some of your options here. In general, you're going to want to have one weapon that's accurate at long range and one weapon capable of automatic fire for short range encounters. ![]() You won't be able to pick which weapons you start out with, but you will be able to exchange a weapon that you don't like for a new one after you kill an enemy or after one of your soldiers dies and drops his weapon. Whether in multiplayer or singleplayer, you're only going to be able to pick up and use two weapons at a time. #Play brothers in arms road to hill 30 multiplayer fullThat's where GameSpot's guide to Brothers in Arms will help you out in addition to our full walkthrough, we've got suggestions ordering your teams around, tips for utilizing your own character to maximum effect, weapon descriptions, and helpful videos for the game's hardest segments. #Play brothers in arms road to hill 30 multiplayer how toIn order to take them down and complete your objectives, you're going to need to know how to order for suppressing fire, how to move your teams around to an enemy's unprotected flank, and most importantly, how to keep your soldiers and yourself alive while under fire from large numbers of enemies. The German soldiers here will take cover, attempt to flank you, and be aware of your own attempts to flank them and react accordingly. You're going to need said teammates, though, as the enemies in Brothers in Arms are going to prove to be a handful. ![]() As you play, you'll be able to take command of up to six individual soldiers who'll go where you tell them to go, shoot at what you want them to shoot at, and otherwise follow your orders to the letter. Instead of sending you rushing towards the German line with nothing but your wits and an M1 Garand, Brothers in Arms supplies you with something much more valuable: allies. T would take a lot by this point for a game to distinguish itself from the pack of World War II-themed shooters, but luckily, Brothers in Arms has a number of features that help it set itself apart, most notably its realistic portrayal of squad tactics. ![]()
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